Pure to Pulse Conversion

Posted by defor on September 30th, 2008

a little stretching, repositioning, and this is what you get:

VEXX format textures part 2

Posted by defor on September 30th, 2008

After searching every VEXX file using the method illustrated previously, I was unable to find any suitable images for some elements I knew existed, such as the ship skins. Many of the VEXX files contained what appeared to be image data, but it was very scrambled.

It appears that there are 2 distinctly different texture encoding methods used in the game engine.

 

  1. The traditional one outlined previously
  2. A “bricking” method in which the image is broken up into 16×8 pixel chunks which are then mosaiced into the larger image.

 

After realizing the existence of the second encoding, assembly of the images was again possible.

 

Contents of file 6deb6900:


Z:\Data\Ships\AG_Systems\Textures\ags_phantom3_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom3_shinemap.tga


Z:\Data\Tex\envtest3.tga
Data\Tex\envtest3.tga


Z:\Data\Ships\AG_Systems\Textures\ags_phantom4_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom4_shinemap.tga


Z:\Data\Ships\AG_Systems\Textures\ags_phantom1_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom1_shinemap.tga


Z:\Data\Ships\AG_Systems\Textures\ags_phantom2_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom2_shinemap.tga


Z:\Data\Ships\AG_Systems\Textures\ags_phantom_lod.tga
Data\Ships\AG_Systems\Textures\ags_phantom_lod.tga

Same palette mode as used in Pulse

Posted by defor on September 29th, 2008

Texture name block

Posted by defor on September 29th, 2008

The texture name data for that last file is as follows, and appears to contain image dimension information (and possibly more):

EARTH.TGA (256x128x8)
7303000030002C005000000000000000
z:\data\tex\earth.tga........... 7A3A5C646174615C7465785C65617274 682E746761000000
00000000000000000001800008052200
0004000080AA00000000000000000000
114C4043FFFFFFFF3790F5772EABC277
000023000000000033ABC27730EEBD15
z:\data\tex\earth.tga........... 7A3A5C646174615C7465785C65617274 682E746761000000

DARTS.TGA (256x256x8)
7303000030002C005000000000000000
Z:\Data\Tex\darts.tga........... 5A3A5C446174615C5465785C64617274 732E746761000000
00000000000000000001000108062201
00040000405501000000000000000000
00008047FFFFFFFF3790F5772EABC277
000023000000000033ABC27730EEBD15
Z:\Data\Tex\darts.tga........... 5A3A5C446174615C5465785C64617274 732E746761000000

Wipeout Pure preliminary VEXX? file format

Posted by defor on September 29th, 2008

Want to close-focus your iPhone 3G?

Posted by defor on August 27th, 2008

Hi there, many of you may have seen my Flickr posts referenced on TUAW, MacMod, and elsewhere, so here’s a quick little writeup about how to focus your iPhone 3G (and iPhone, if you choose to use normal iPhone disassembly instructions to replace my steps 1-3 instead).

First, make sure your phone is on (yes, it’s odd, but will be explained later), and in the camera application. Now lock the phone.

Next, you should make sure to have the proper tools handy before you continue. You will need:

 

  • iPhone (or really for that matter, a number of other similar camera phones)
  • An understanding that this may void your warranty, AppleCare, and may not work at all or damage your phone if done improperly
  • Jeweler’s philips screwdriver
  • Needlenose pliers
  • iPhone/Pod case cracking tool:
    Official type
    Black stick
    Old Credit Card
    Flatblade screwdriver (not recommended as can damage case)

Read the rest of this entry »

Radius Rocket Stage I Documentation and Scans

Posted by defor on August 19th, 2008

Back in 1993, Radius Inc, released the Rocket 33Mhz, the first Mac on a card-
I recently stumbled across one still sealed and scanned everything in the box:
(sorry for the quality of the PDFfiles, I still haven’t gotten Acrobat to like the scanner)
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The format.

Posted by defor on February 26th, 2008

Ship textures are stored in files 26912 bytes long with the following format:

$00000000:00000020	Header (ASCII)
$00000020:00000060	Palette 1 (RGBA)
$00000060:00002060	Image 1 (128x128)
$00000060:000020A0	Palette 2 (RGBA)
$000020A0:000040A0	Image 2 (128x128)
$000040A0:000040E0	Palette 3 (RGBA)
$000040E0:000060E0	Image 3 (128x128)
$000060E0:00006120	Palette MIP (RGBA)
$00006120:00006920	Image MIP (64x64)

ICARAS SG-FX400 Monarch Prototype (1.00)

Posted by defor on February 25th, 2008

ic0010100_preview.gif

(Click the small previews to download.)

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DXF Versions

Posted by defor on February 25th, 2008

As promised, for those papercrafters and whoever else needs the models in an older format, here they are in DXF:pulsedxf.zip