a little stretching, repositioning, and this is what you get:
After searching every VEXX file using the method illustrated previously, I was unable to find any suitable images for some elements I knew existed, such as the ship skins. Many of the VEXX files contained what appeared to be image data, but it was very scrambled.
It appears that there are 2 distinctly different texture encoding methods used in the game engine.
After realizing the existence of the second encoding, assembly of the images was again possible.
Contents of file 6deb6900:

Z:\Data\Ships\AG_Systems\Textures\ags_phantom3_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom3_shinemap.tga

Z:\Data\Tex\envtest3.tga
Data\Tex\envtest3.tga

Z:\Data\Ships\AG_Systems\Textures\ags_phantom4_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom4_shinemap.tga

Z:\Data\Ships\AG_Systems\Textures\ags_phantom1_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom1_shinemap.tga

Z:\Data\Ships\AG_Systems\Textures\ags_phantom2_shinemap.tga
Data\Ships\AG_Systems\Textures\ags_phantom2_shinemap.tga
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Z:\Data\Ships\AG_Systems\Textures\ags_phantom_lod.tga
Data\Ships\AG_Systems\Textures\ags_phantom_lod.tga

The texture name data for that last file is as follows, and appears to contain image dimension information (and possibly more):
EARTH.TGA (256x128x8)
7303000030002C005000000000000000 z:\data\tex\earth.tga........... 7A3A5C646174615C7465785C65617274 682E746761000000 00000000000000000001800008052200 0004000080AA00000000000000000000 114C4043FFFFFFFF3790F5772EABC277 000023000000000033ABC27730EEBD15 z:\data\tex\earth.tga........... 7A3A5C646174615C7465785C65617274 682E746761000000 DARTS.TGA (256x256x8)
7303000030002C005000000000000000 Z:\Data\Tex\darts.tga........... 5A3A5C446174615C5465785C64617274 732E746761000000 00000000000000000001000108062201 00040000405501000000000000000000 00008047FFFFFFFF3790F5772EABC277 000023000000000033ABC27730EEBD15 Z:\Data\Tex\darts.tga........... 5A3A5C446174615C5465785C64617274 732E746761000000

Hi there, many of you may have seen my Flickr posts referenced on TUAW, MacMod, and elsewhere, so here’s a quick little writeup about how to focus your iPhone 3G (and iPhone, if you choose to use normal iPhone disassembly instructions to replace my steps 1-3 instead).
First, make sure your phone is on (yes, it’s odd, but will be explained later), and in the camera application. Now lock the phone.
Next, you should make sure to have the proper tools handy before you continue. You will need:
Back in 1993, Radius Inc, released the Rocket 33Mhz, the first Mac on a card-
I recently stumbled across one still sealed and scanned everything in the box:
(sorry for the quality of the PDFfiles, I still haven’t gotten Acrobat to like the scanner)
Read the rest of this entry »
Ship textures are stored in files 26912 bytes long with the following format:
$00000000:00000020 Header (ASCII)
$00000020:00000060 Palette 1 (RGBA)
$00000060:00002060 Image 1 (128x128)
$00000060:000020A0 Palette 2 (RGBA)
$000020A0:000040A0 Image 2 (128x128)
$000040A0:000040E0 Palette 3 (RGBA)
$000040E0:000060E0 Image 3 (128x128)
$000060E0:00006120 Palette MIP (RGBA)
$00006120:00006920 Image MIP (64x64)
As promised, for those papercrafters and whoever else needs the models in an older format, here they are in DXF:pulsedxf.zip